More Yoga

As a frustrated user, I set out to design my favourite service the app that it deserves

Role

Sole UX and UI Designer

INDUSTRY

Consumer App

Company

Self initiated

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Interactive prototype

Please use and click around the prototype to the right to explore the final products

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Background

I took on his project as a self-initiated project, assuming all associated roles in the process. My aims were to improve as a designer, gather research and work with user data to justify my process. This project helped me establish how I want to be seen as a designer, the work I wish to make and the apps I want to use.

This was an exercise for me to strengthen my portfolio and has no affiliation with the brand. I don't have access to the company's data, guidelines or goals that inform their design decisions. I just wanted to have a little fun and see what I would do with it.

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The existing app

More Yoga is a London-based yoga and fitness studio that offers access to 33 locations and over 500 weekly classes. To keep prices low, the studios are unstaffed and the service is contained digitally. Members use a mobile app to manage their membership, book classes, view the timetable and contact customer support. I love the service and use it almost daily, but I find the app tricky to use and am left unsatisfied by the level of quality and ease of experience.

By offering only a class booking service and carrying a dull, corporate UI, the app is disengaging and lacks a consistent identity. Due to these factors, I feel that the product may not serve its purpose to maximise bookings. I saw this as a great opportunity to see how I could work on a product with existing content and elevate it.

Please see the diagrams below for a quick introduction to the app.

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Approach

Following a typical UX exploration process, each step of my research helped me illuminate the ways I could create the app to fit into the user's world. Following from my interviews and experience mapping, I was able to identify common pain points regularly found by users. This process helped me establish goals in order to directly tackle these issues.

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User interviews

2

Experience mapping

3

Persona creation

4

Scenario creation

5

Information architecture

6

Wireframing

7

Branding

8

UI design

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Prototyping

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Interview questions

  • Do you currently use the More Yoga App or a similar app?

  • If so, how often do you use the app/similar app?

  • What do describe you use the app/similar app for?

  • How would you rate your level of digital literacy out of 10?

  • Launch the app and talk me through your process while using it

  • What do you like about the app?

  • What do you dislike about the app?

  • What do you think are the three main features of the app?

  • How does the app make you feel towards yoga?

  • If you use a similar app, how does this compare?

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Findings

Painpoints

  • 1

    Users felt limited by search options

  • 2

    All users felt that there was nothing worthy to explore outside of the timetable

  • 3

    A lack of general excitement toward the app and practicing yoga

  • 4

    Menu tricky to find, activate and function

  • 5

    Users wanted to know more about teachers

  • 6

    Lack of incentive compared to other exercise apps

  • 7

    Settings bundle was deemed unimportant

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The process

Following a typical UX exploration process, each step of my research helped me illuminate the ways I could create the app to fit into the user's world. Following from my interviews and experience mapping, I was able to identify common pain points regularly found by users. This process helped me establish goals in order to directly tackle these issues.

I went on to make personas, assuming generalisations of the app's intended users. The personas helped me to better inform my decisions by considering the circumstances under which users interact with and benefit from the product. I used these personas to envision scenarios of how and why users, would engage with the app. This helped me ideate purposeful features to realistically support my users while addressing the pain points and goals identified in my research.

Taking an audit of both existing and proposed features, I organised all components into pages in order for them to be found instinctively. I created an information architecture of how pages would connect with one another, ensuring that all features are within three clicks from the homepage.

With a strong idea of where everything is placed, I sketched out wireframes to check that the skeleton of the app was steadfast and would achieve my goals. Once I was pleased with the architecture of the product, I created digital wireframes, where I could gather a clearer idea of the app as a whole and how a user would move around it. With plenty developments in between, I developed a design system and user interface that supported a bright, exciting brand identity and eased the pain points identified in my research.

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A broader search

On the original app, users are limited to searching by studio, with a secondary filter for dates. My interviewees identified the variety of classes and freedom to use all studios as a major appeal of the service. The limitations of the search made this appeal redundant. The users were also frustrated that they couldn't filter by any categories, such as teacher, ability or class style. The user would simply have to continue scrolling until they found (or didn't find) what they were looking for.

I wanted to create the easiest, most intuitive search. The search default offers smart suggestions based on classes that the user has taken previously, so they can instantly book them or browse similar. The filter offers options for all features, tidied into an accordion to not bombard the user with options. The filters can be applied separately or in conjunction with one another to easily refine the user's search.

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Introducing Features

The current design opens onto the timetable of the member's chosen studio. My interviewees felt confused and unsatisfied by this. They continuously reported that didn't understand how to explore outside of the home screen. I felt this was a missed opportunity to encourage engagement with the app to increase class bookings.

Despite the long menu, there weren't originally a lot of features outside of the timetable. Using personas, ideation, sketching and scenarios, I created a variety of features that intended to answer problems faced by the user to keep them engaged. These features included a friend system, smart suggestions for classes, introductions to teachers, a support and teacher chat, an extensive search, news and user statistics.

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Creating Excitement

Most users commented on how dark and uninspiring the original UI was. My main aim with the user interface was to create a bright, light and optimistic atmosphere. I worked with the brand's yellow, creating a fresh colour pallet with a white base and complementary electric blue to draw attention to CTAs. Regarding colour psychology, I felt that the optimism, energy and creativity suggested by the colour pallet was a great brand representative and popped against the soft elements..

By offering members methods to explore and engage with the classes, their teachers and their fellow yoga students, users are drawn in and a more exciting experience is created. This is designed so that the user's whole perception of yoga practice is one of enthusiasm and joy. This feeling encourages a positive brand perception that will encourage them to continue booking classes.

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An intuitive menu

All users found an issue with opening the menu through a swiping motion. This felt unintuitive and over a third of my interviewees eventually gave up on trying. This meant they were limited to browsing the timetable, and missed out on important features including the class sign-in and settings. Once the menu was opened, users felt overwhelmed by an abundance of poorly organised options that they didn't find immediately relevant. Within the menu were highly specific, niche settings that would rarely be necessary for most users.

I completed an audit of the app, organised the pages and nested them within simple, intuitive categories. These categories were based upon the main functions of the app, identified by my users. I created a simple menu, fixed to the bottom and present throughout the app. On nested pages, a back arrow appears in the top left hand corner to return to the previous page.

When organising the pages, I mapped out the information architecture so that all functions were within three clicks of the home page. This ensures maximum usability, minimising confusion and frustration for the user.

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A Personal Experience

Users expressed frustration that they didn't know anything about the teachers. They would prefer to know a teacher's history and specialisms before committing to a class.

I created a teacher profile with an 'ask the teacher' chat feature. This introduces students to their teachers, ensuring that they can select the right class for them without wasting time. They are also able to engage with the teacher to ensure that the class is suitable, breaking down the barriers that a digital service might not otherwise support.

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Creating incentive

In response to users being asked to compare the app to other exercise apps, interviewees commented on a lack of incentive. They reported that other apps offer features to make users feel competitive and goal-oriented. This helped them stick to their personal goals, and feel more inclined to use the app daily.

I decided to add some personal statistics to the home page. With my personas and target audience in mind, I kept these soft and playful to stay in keeping with the brand. The statistics show how many classes you've taken and what your most visited class is. The design of this page is highly engaging and is a part of the app that I'd like to extend upon following further testing.

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Design & Identity

The Quasimoda typeface is already a part of More Yoga's visual identity. I decided to use it for the app to keep brand uniformity. Creating a strong brand was one of my original goals and I believe that this consistency helps with brand perception. I'm really happy with this as I find that round, geometric typefaces convey friendliness, community and modernity. It's approachable, contemporary and non-intimidating, which is well in-keeping with the identity I've built.

After finding that user's didn't feel inspired by the original app to practice yoga, I wanted the general feel of the app to be simultaneously playful and calming. The whole UI is soft, with rounded corners and soft shadows that give a light, bright and airy feel. I took the original yellow from the company's branding and used it to accent features. This bright, pure yellow feels optimistic and creative while the electric blue complements CTAs with energy and balance. Within cards, I've used buoyant, abstracted shapes and forms to encourage a bright, playful atmosphere. All my decisions were based on creating a cool, contemporary app that made people feel inspired to practice yoga.

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